With an abundance of free time in the early 2020s, he figured, "if not now, then when?" Embracing a lifelong love of Gothic and games like it, ForestWare decided to create his own ...
Like many games, Krafton implemented AI into the development of Project Windless, but not for "content creation or narrative elements." ...
It's called Nobody Wants to Die and it takes place in a future where people will do anything to avoid kicking the bucket.