GameSpot may get a commission from retail offers. Developer Roblox Corporation recently introduced a new face-scanning feature as a way to increase child safety protection on its game creation ...
Roblox CEO David Baszucki is taking heat for a recent podcast interview with the New York Times, in which he discussed the platform's new AI-powered age gating technology, dismissed accusations that ...
Roblox, the popular online gaming platform that hosts millions of user-created games, said Tuesday it is strengthening protections for minors. Roblox said it will soon require players to use ...
A DeKalb County family filed a federal lawsuit against Roblox and Discord, claiming their now 14-year-old son was groomed by a predator who convinced him to send explicit photos. The family’s attorney ...
Briauna Brown is a digital content producer for CBS Texas. A longtime and versatile journalist, Briauna writes, edits and produces social media content for all CBS Texas digital platforms. According ...
Roblox, the popular gaming platform that has garnered controversy and lawsuits in recent weeks over allegations it poses a threat to child safety, said Wednesday it is working on new initiatives to ...
Second-quarter DAUs cross 100 million Company raises annual bookings forecast Quarterly engagement driven by 'Grow a Garden' success July 31 (Reuters) - Roblox (RBLX.N), opens new tab raised its ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
Teens will have to prove they are older than 13 to make ’Trusted Connections’ they can chat more freely with. Teens will have to prove they are older than 13 to make ’Trusted Connections’ they can ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
As we’ve discussed before, video games have different “measuring sticks” for how the dev team behind them can measure success. It’s true that game sales are the “ultimate marker” in most cases, but ...
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